Sunday, February 3, 2013

Tales from Elsewhere

I'm currently looking for another two people to fill in spots for my roleplay: Tales from Elsewhere. The roleplay follows the story of three teenagers who are whisked away into another world. They set off in search of a way home with a group that also consists of a squire who abandoned his training, a foreign princess, her bodyguard, a witch who was chased from her homeland and a cutpurse who lived on the streets. They travel across the continent of Taakeira which is filled with many varying cultures, landscapes and people. Interested? Keep reading, then.

Introduction

It's not uncommon to have your grandparents leave you peculiar objects in their will, but never has anyone received such a life changing as the story of the young man we are about to follow. After his grandfather passed away he was left a diary detailing a search for an ancient treasure hidden somewhere within North America. However, many parts of the diary were encoded into riddles and seemingly meaningless drawings. Unable to solve much of it himself, he enlisted the help of two of his close friends. The three came to the conclusion that the treasure they were looking for was a priceless gemstone hidden within a tomb in the Rocky Mountains.

The trio found the tomb after following all the cryptic instructions provided by the diary and managed to get inside. It wasn't much of a tomb; more of a stylized cave. In the centre stood a pedestal, and atop that pedestal lay a beautiful, gleaming, ebony gemstone. The boy leading the expedition was drawn towards it like a moth towards a flame and pressed his hand to it as soon as he was close enough. He knew nothing of what he was doing until it was too late, a wave of purple light enveloped the tomb, transporting everyone inside to another world; a world known as Taakeira.

Upon arriving in Taakeira, the trio soon heard of an old legend regarding an archipelago far away from Taakeira known as the "Holy Islands". The Holy Islands were supposedly hidden from mortals by the gods, so only the worthy could find them. The Holy Islands house vast wealth, and anyone who can find them will be granted an audience with the gods. The Trio became certain that this was their way home, and so set off in search of them.

The World of Taakeira

Strictly speaking, Taakeira is just the continent of the world it's on, but it's the only continent, and so the whole world is often referred to as Taakeira. Taakeira is almost like Pangaea, but its shape is far different and it has various little islands dotted around the mainland. The mainland consists of five large, almost circular masses (known fittingly as circles) that would be separate islands were it not for the thin land bridges that all connect the centre of Taakeira on a peninsula known as the "Dragon's Pass". It is so named because it is home to the great dragon Klatzo, a sentinel of the gods who exists to prevent war amongst the different circles. His five children (Degetbura, Kaatanmura, Thorak, Alsar and Hclia) each guard one of the land bridges. His mate, Niria, guards the seas. The dragons are fairly lenient, and let most ordinary travellers through without any trouble. Each land bridge is named after it's respective dragon.

The first circle lies in the northwest and houses the countries Akhar and Bhaeldron. The second circle lies in the north and houses Ik'Ra. The third circle lies in northeast and houses Gar and Yesterhold. The fourth circle lies in the southeast and houses Dhara. The fifth circle lies in the southwest and houses Ghaliar and Irvar. The island country of Thania is situated west of the Dragon's Pass.

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/QItV7r8M_zY/viewtopic.php

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